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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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bread_model.3do
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Text File
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1998-04-20
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6KB
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168 lines
# MODEL 'bread_model.3do' created from 'L:\grimtech\anim\p09_04a\p09_04a_tech\SCENES\bread_model.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: bread4.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.117010
# Insertion offset
INSERT OFFSET -0.001714 0.000000 -0.000077
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME bread3
RADIUS 0.116942
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
# num: x: y: z: i:
0: 0.001628 0.001004 -0.106291 0.000000
1: 0.001602 0.001316 0.106291 0.000000
2: -0.016239 0.000000 -0.095791 0.000000
3: -0.016239 0.000000 0.095946 0.000000
4: -0.003834 -0.017296 -0.095791 0.000000
5: -0.003834 -0.017296 0.095946 0.000000
6: 0.016239 -0.010690 -0.095791 0.000000
7: 0.016239 -0.010690 0.095946 0.000000
8: 0.016239 0.010690 -0.095791 0.000000
9: 0.016239 0.010690 0.095946 0.000000
10: -0.003834 0.017296 -0.095791 0.000000
11: -0.003834 0.017296 0.095946 0.000000
TEXTURE VERTICES 34
0: 51.666561 -6.000640
1: 64.000000 -7.043840
2: 56.666882 -0.666880
3: 63.000320 -4.666880
4: 46.333439 -0.332800
5: 46.666882 -126.000641
6: 63.333118 -121.666557
7: 64.000000 -111.750397
8: 52.999680 -118.666237
9: 53.333118 -124.480003
10: 12.000000 -6.333440
11: 33.706879 0.000000
12: 14.666880 -0.332800
13: 15.000320 -126.000641
14: 14.666880 -119.667198
15: 30.666880 -127.667198
16: 0.000000 -7.043840
17: 10.880000 -1.920000
18: 1.333120 -5.333760
19: 2.000000 -123.000320
20: 0.000000 -111.750397
21: 8.960000 -122.559998
22: 10.880000 -0.960000
23: 0.426880 -11.840000
24: 13.013120 -10.560000
25: 9.813120 -110.400002
26: 13.866880 -125.120003
27: 57.173119 -2.240000
28: 54.000000 -4.332800
29: 63.666561 -4.666880
30: 63.000320 -116.666878
31: 53.333118 -120.332802
32: 46.720001 -112.320000
33: 49.919998 -126.080002
VERTEX NORMALS
# num: x: y: z:
0: -0.001411 0.016132 -0.999869
1: -0.001828 0.021057 0.999777
2: -0.846730 0.005938 -0.531990
3: -0.844964 0.007806 0.534766
4: -0.262052 -0.794311 -0.548086
5: -0.261370 -0.790109 0.554449
6: 0.683601 -0.488232 -0.542511
7: 0.681491 -0.485093 0.547956
8: 0.685351 0.501393 -0.528109
9: 0.683781 0.502356 0.529227
10: -0.263159 0.809626 -0.524646
11: -0.262833 0.810187 0.523943
FACES 15
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 3 4, 0 2, 1 0, 2
1: 0 0x0000 4 3 0 0.0000 4 2, 3 4, 4 5, 5 3, 6
2: 0 0x0000 4 3 0 0.0000 3 3, 7 5, 8 1, 9
3: 0 0x0000 4 3 0 0.0000 3 6, 10 4, 0 0, 11
4: 0 0x0000 4 3 0 0.0000 4 4, 4 6, 12 7, 13 5, 5
5: 0 0x0000 4 3 0 0.0000 3 5, 8 7, 14 1, 15
6: 0 0x0000 4 3 0 0.0000 3 8, 10 6, 16 0, 17
7: 0 0x0000 4 3 0 0.0000 4 6, 12 8, 18 9, 19 7, 13
8: 0 0x0000 4 3 0 0.0000 3 7, 14 9, 20 1, 21
9: 0 0x0000 4 3 0 0.0000 3 10, 10 8, 16 0, 22
10: 0 0x0000 4 3 0 0.0000 4 8, 23 10, 24 11, 25 9, 20
11: 0 0x0000 4 3 0 0.0000 3 9, 20 11, 14 1, 26
12: 0 0x0000 4 3 0 0.0000 3 2, 1 10, 0 0, 27
13: 0 0x0000 4 3 0 0.0000 4 10, 28 2, 29 3, 30 11, 31
14: 0 0x0000 4 3 0 0.0000 3 11, 32 3, 7 1, 33
FACE NORMALS
# num: x: y: z:
0: -0.463817 -0.332684 -0.821094
1: -0.812583 -0.582846 0.000000
2: -0.455860 -0.326977 0.827815
3: 0.173972 -0.528633 -0.830832
4: 0.312605 -0.949883 0.000000
5: 0.169882 -0.516203 0.839449
6: 0.583576 0.000000 -0.812059
7: 1.000000 0.000000 0.000000
8: 0.577167 0.000000 0.816626
9: 0.189567 0.576020 -0.795151
10: 0.312605 0.949883 0.000000
11: 0.190320 0.578308 0.793308
12: -0.489023 0.350764 -0.798637
13: -0.812583 0.582846 0.000000
14: -0.488961 0.350720 0.798694
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.001714 0.000000 -0.000077 bread3